Intro
Russell
Brown’s technique for converting
a photo in black and white became a favourite workflow for many (digital
or not) photographers to
produce b&w photos according to their specific taste.
Problem
was, and still might be, reproducing realistic film grain in our
photos. Several techniques where introduced using Photoshop
generated
noise or even real film scans of grainy films that where overlaid
above our original image. Yet most presented techniques in the
expert’s
eye were obviously “Photoshop made”.
Another approach
of generating near-realistic film grain with Photoshop is presented
here intended mostly for full size digital images
that are to be printed. Several real film images where studied
in order
to see
how grain is distributed over film prints and the following conclusions
where made:
• film grain is more obvious in midtones and less in shadows
and highlights
•
in shadow areas we see some “negative” (white
grain?) noise
•
Photoshop’s generated noise has too small grain size compared
with real film’s grain
With the above conclusions in mind
an action set was created for Adobe Photoshop that contains both
the “Russell Brown” layers for
b&w and the grain layers for midtones and shadows-highlights
(separation of the latest is not made with use of luminosity
masks).
The “action” in
action
Download the actions from http://nikant.white-tree.net/pstechniques/. Analysis of all Photoshop action-set steps follows: (an open digital
image in Photoshop is presumed)
• Original document is duplicated to a copy and that copy
is converted to grayscale.
• From that copy a selection is made with Color Range command and midtones
selected.
• Selection is copied in memory, copy document is closed and selection
is copied in a new layer at our original document.
•
Russell Brown’s hue/saturation layers are created one
named Film and one named Filter.
• A new selection is made with Color Range for midtones at our original
document (which is RGB) and pasted in a new layer.
•
The latest midtones layer is merged with the midtones layer taken from
our grayscale image and the produced layer is named “NOISE – midtones”.
•
That combined midtones layer is duplicated and named “NOISE 2 – midtones”
•
The Add Noise command is used at the “NOISE 2 – midtones” layer
with options: 20%, Gaussian, Monochromatic
•
Opacity of “NOISE 2 – midtones” is set to
10%
•
The Add Noise command is used at the “NOISE – midtones” layer
with options: 20%, Gaussian, Monochromatic
•
The Gaussian Blur command is used at the “NOISE – midtones” layer
with Radius 0,5 pixels
•
The Smart Sharpen command is used at the “NOISE – midtones” layer
with options: Settings Default, Amount 40%, Radius 0,6
pixels, Remove Gaussian Blur and More Accurate selected
•
Opacity of “NOISE – midtones” is set to 20%
• A new selection is made with Color Range for shadows at our original
document and pasted in a new layer.
• A new selection is made with Color Range for highlights at our original
document and pasted in a new layer.
• A new selection is made with Color Range for inverted midtones at our
original document and pasted in a new layer.
•
The shadows, highlights and inverted midtones layers are merged together
the produced layer is named “NOISE – shadows - highlights”.
•
That combined shadows - highlights layer is duplicated and named “NOISE
2 – shadows - highlights”
•
The Add Noise command is used at the “NOISE 2 – shadows -
highlights” layer with options: 20%, Gaussian,
Monochromatic
•
Opacity of “NOISE 2 – shadows - highlights” is
set to 10%
•
The Add Noise command is used at the “NOISE – shadows - highlights” layer
with options: 10%, Gaussian, Monochromatic
•
The Gaussian Blur command is used at the “NOISE – shadows
- highlights” layer with Radius 0,5 pixels
•
The Smart Sharpen command is used at the “NOISE – shadows
- highlights” layer with options: Settings Default,
Amount 40%, Radius 0,6 pixels, Remove Gaussian Blur and
More Accurate selected
•
Opacity of “NOISE – shadows - highlights” is
set to 10%
Final document contains the following layers from top to bottom:
1. Film
2. Filter
3. NOISE 2 – midtones (opacity 10%)
4. NOISE – midtones (opacity 20%)
5. NOISE 2 – shadows – highlights (opacity 10%)
6. NOISE – shadows – highlights (opacity 10%)
7. Background
In that way we have our favourite Russell Brown layers
for the b&w
conversion and four adjustable grain layers with big and smaller
grain size to choose.
The above method is not considered as the
ideal or final solution to the “grain problem” but
perhaps as a further step and a start for more ideas.
I have to
thank the photographer and Photoshop expert Manos Lykakis (http://www.manlyk.gr/)
for his help, ideas and provided samples
that helped me to finish this project.The above action-set
will be available
at http://nikant.white-tree.net/pstechniques/ and at http://www.dpgr.gr/ .
This document in pdf format will be submitted to receive an
Electronic Serial Number (ESN) at http://www.numly.com/ . This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike
2.5 License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/2.5/
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